wallYou’re looking at a little experiment tonight with fluid dynamics in Blender. I had an idea to use the fluid dynamics in the new version of Blender to simulate the grungy paint splashes that are the staple of many modern vector art styles. The premise was, if Blender will let me simulate throwing a bunch of fluid at a wall, it will hopefully come out looking pretty neat. This technique eventually gave some results, but turned out to be both time-consuming and cpu-consuming. Unfortunately, the computation required to achieve the level of splash detail I desired proved difficult to manage. The image above is one of the most balanced and detailed images I got, and yet is still very simplistic and lacks the fineness that makes the style appealing to the eye.

I hope that with some more tuning I might be able to achieve flattened results with the detail of these examples. For now however, it seems that the fastest, easiest, and most beautiful method is also the most simple one — scanning in real paint on real paper.