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	<title>Comments on: Paint splashes in Blender</title>
	<atom:link href="http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/</link>
	<description>Art, Linux, Fun</description>
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		<title>By: human-powered</title>
		<link>http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/comment-page-1/#comment-95</link>
		<dc:creator>human-powered</dc:creator>
		<pubDate>Wed, 19 Jul 2006 15:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/#comment-95</guid>
		<description>Unfortunately, none of them are really worth posting, but I can give the paint splat idea a try tonight. 

You&#039;ve got a (far) better CPU than I, though only half the RAM.</description>
		<content:encoded><![CDATA[<p>Unfortunately, none of them are really worth posting, but I can give the paint splat idea a try tonight. </p>
<p>You&#8217;ve got a (far) better CPU than I, though only half the RAM.</p>
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		<title>By: chromakode</title>
		<link>http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/comment-page-1/#comment-94</link>
		<dc:creator>chromakode</dc:creator>
		<pubDate>Wed, 19 Jul 2006 06:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/#comment-94</guid>
		<description>Oh yeah, the progress they&#039;ve made at free software fluid simulation is fantastic. I am so impressed at how far things have come. Last night was a reality check of sorts to see if it was a feasible option for the sort of splatter effects I was looking for.

I was running the simulation on my laptop -- which is a 2.8 ghz P4 with 512mb ram. I think I was topping out at a resolution of about 125... though this may very well be a ram/storage related issue. I can forsee running it at 192 would increase the complexity of the shapes quite considerably -- but when it&#039;s taking 20 minutes to churn out a single, difficult to preview frame of fluid interaction, is it really worth it to fake it? ;)

I&#039;d love to see some of your renders of Blender fluid if you have them. :)</description>
		<content:encoded><![CDATA[<p>Oh yeah, the progress they&#8217;ve made at free software fluid simulation is fantastic. I am so impressed at how far things have come. Last night was a reality check of sorts to see if it was a feasible option for the sort of splatter effects I was looking for.</p>
<p>I was running the simulation on my laptop &#8212; which is a 2.8 ghz P4 with 512mb ram. I think I was topping out at a resolution of about 125&#8230; though this may very well be a ram/storage related issue. I can forsee running it at 192 would increase the complexity of the shapes quite considerably &#8212; but when it&#8217;s taking 20 minutes to churn out a single, difficult to preview frame of fluid interaction, is it really worth it to fake it? <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/wink.gif" class="wp-smiley" /></p>
<p>I&#8217;d love to see some of your renders of Blender fluid if you have them. <img src="http://www.chromakode.com/blog/wp-includes/images/yahoo/yahoo1.gif" class="wp-smiley" /></p>
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		<title>By: human-powered</title>
		<link>http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/comment-page-1/#comment-92</link>
		<dc:creator>human-powered</dc:creator>
		<pubDate>Tue, 18 Jul 2006 01:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.chromakode.com/blog/2006/07/16/paint-splashes-in-blender/#comment-92</guid>
		<description>I&#039;ve been working with the fluid simulator for some time, and am rather impressed with the improvements they made to it with 2.42.
I admit it&#039;s a little difficult to get fine details with it, but the particle sytem may go a long way towards that.
The best I can do without crashing my system is a resolution of about 192. At that point though, it&#039;s a set-it-up-and-watch-a-movie-on-tv sort of thing.
What kind of hardware are you working with?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been working with the fluid simulator for some time, and am rather impressed with the improvements they made to it with 2.42.<br />
I admit it&#8217;s a little difficult to get fine details with it, but the particle sytem may go a long way towards that.<br />
The best I can do without crashing my system is a resolution of about 192. At that point though, it&#8217;s a set-it-up-and-watch-a-movie-on-tv sort of thing.<br />
What kind of hardware are you working with?</p>
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